Diplomacy Games podcast: Episode 82 – RIP Recorder

Venue: Oche and Mr Chester Wine Bar, Brisbane

Drinks of choice:

Kaner:  Oche pale ale from Brisbane and Mornington draught from the Mornington Peninsula in Victoria

Amby: Balter XPA from the Gold Coast and Rossovero Primitivo from Salento in Italy


The guys discuss their current and upcoming games, try finishing off their unbreakable Juggernaut alliance before the recorder packs it in.

Dead recorderIntro

  • The guys discuss their drinks, venue and proximity to the train line (0 mins 10 secs)
  • They flag there’s no interview this episode. They talk about producing the show (4 mins 45 secs)
  • Kaner starts a discussion on having a face to face game, but it looks like the numbers aren’t going to be there for a full board (6 mins 45 secs)

Around the grounds

  • Amby starts discussing a Europa Renovatio game he bought into and how he’s not doing well. He goes onto discuss his Imperial Diplomacy game where he’s also doing pretty ordinary (9 mins 15 secs)
  • He touches on his Declaration of War game (13 mins)
  • They move to another bar due to the train noise and discuss their new drinks and venue (19 mins 20 secs)
  • Amby finishes up his last game: Winning is for Losers and describes how there’s many games within the game. He goes onto discuss the nature of being able to win the thread game, allowing players to force one order of a player. Amby gives credit to gopher’s gameplay (21 mins 45 secs)
  • The guys move onto their Europa Renovatio team game that is starting, discuss the way the game works and first thoughts on gameplay (32 mins 15 secs)
  • Kaner goes onto discuss one of his Europa games that he’s dying in (40 mins 30 secs)
  • They go onto discuss their local Brisbane based team being part of the webDip World Cup, participating as the Democracy Sausages. They go onto discuss the other players before discussing the tyranny of the Australia timezone (44 mins 40 secs)
  • Amby goes on a rant about the Chinese punitive nit-picking against Australia in the latest round of trade wars (53 mins 30 secs)

Return to the Juggernaut unbreakable alliance

  • The guys bring up their Russia-Turkey game where they’re testing alliances to see how well they work. They reset the scene where they were last up to in Fall 1907 (55 mins 40 secs)

Fall 1907
Fall 1907 Juggernaut

  • They do builds and enter spring 1908 before planning their moves and adjudicating (59 mins)

Spring 1908

Juggernaut spring 1908

  • Next up is their planning for fall 1908, their moves,  adjudicating and builds (1 hr 10 mins)

Fall 1908

Fall 1908 Juggernaut

  • Its spring 1909. The guys talk moves and then adjudicate (1 hr 20 mins 40 secs)

Spring 1909

Spring 1909 Juggernaut game

  • Onto fall 1909. Moves are planned before… (1 hr 30 mins)
  • Something goes terribly wrong with the recorder and the guys have no idea how much was recorder (and lost.) As it turned out it was only about 5-10 minutes (1 hr 34 mins)
  • They quickly wrap up the show (1 hr 34 mins 30 secs)





Just a reminder you can support the show by giving it 5 stars on iTunes or Stitcher. And don’t forget if you want to help improve the audio equipment… or get the guys more drunk, you can also donate at Patreon, plus you get extra podcast episodes!

Lastly, don’t forget to subscribe so you get the latest Diplomacy Games episodes straight to your phone.

Thanks as always to Dr Dan aka “The General” for his rockin’ intro tune.

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